AstroMiner
C#, Unity
My first big Unity project with multiple mechanics. This is a game about corrupted universe where player needs to collect crystals, fight with enemies and upgrade tools to reach final destinationand fix the universe. Along the way player will learn more about corruption and how it happened. Maybe lore-wise game is not that great, but implemented systems did create challenge and required good experience to make them actually good for a playable game. Except that AI for enemies is trivial and not the best, but I might consider fixing that in future alongside with adding more features I planned.